Package rst.kinematics

Kinematics is the branch of classical mechanics that describes the motion of bodies (objects) and systems (groups of objects) without consideration of the forces that cause the motion.

See also

Wikipedia article containing the definition above
http://en.wikipedia.org/wiki/Kinematics

Messages

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Message Posture3DFloat

class rst.kinematics.Posture3DFloat

A set of positions forming a posture of an articulated thing.

The kinematic structure, which in most cases is required for a useful interpretation, has to be transmitted through other channels.

Code author: Jan Moringen <jmoringe@techfak.uni-bielefeld.de>

position
Type :array of rst.geometry.Translation

Sequence of joint positions in three-dimensional space.

Interpretation depends on information transmitted trough other channels.

The order of entries is significant since the interpretations of individual positions depends on their respective position within the sequence.

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message Posture3DFloat {

    /**
     * Sequence of joint positions in three-dimensional space.
     *
     * Interpretation depends on information transmitted trough other
     * channels.
     *
     * The order of entries is significant since the interpretations
     * of individual positions depends on their respective position
     * within the sequence.
     */
    repeated geometry.Translation position = 2;

}

Message JointAngles

class rst.kinematics.JointAngles

Joint angles of a set of multiple joints.

Code author: Arne Nordmann <anordman@cor-lab.uni-bielefeld.de>

angles
Type :array of FLOAT32

Unit: radian

Joint angles

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message JointAngles {

    /**
     * Joint angles
     */
    // @unit(radian)
    repeated float angles = 1 [packed=true];

}

Message ObjectCollision

class rst.kinematics.ObjectCollision

Holds information about a collision between two objects.

Code author: Daniel Seidel <dseidel@techfak.uni-bielefeld.de>

geometry
Type :rst.kinematics.CollisionGeometry

Geometry of the collision, such as list of contact points.

object_1
Type :ASCII-STRING

Name of the first object involved in the collision.

object_2
Type :ASCII-STRING

Name of the second object involved in the collision.

Download this file

message ObjectCollision {

    /**
     * Geometry of the collision, such as list of contact points.
     */
    optional CollisionGeometry geometry = 1;

    /**
     * Name of the first object involved in the collision.
     */
    optional string object_1 = 2;

    /**
     * Name of the second object involved in the collision.
     */
    optional string object_2 = 3;

}

Message CollisionGeometry

class rst.kinematics.CollisionGeometry

Geometric description of a collision between objects.

Code author: Daniel Seidel <dseidel@techfak.uni-bielefeld.de>

contact_points
Type :array of rst.geometry.Translation

Constraint: len(value) > 0

Contact points of the collision in world coordinate system.

Order of contact points is not significant.

Download this file

message CollisionGeometry {

    /**
     * Contact points of the collision in world coordinate system.
     *
     * Order of contact points is not significant.
     */
    // @constraint(len(value) > 0)
    repeated geometry.Translation contact_points = 1;

}

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