Image Component Library (ICL)
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The scene light object looks like a light bulb and represents an OpenGL light. More...
#include <SceneLightObject.h>
Public Member Functions | |
SceneLightObject (Scene *scene, int lightID) | |
constructor | |
virtual void | prepareForRendering () |
custom rendering stuff | |
Private Attributes | |
Scene * | m_scene |
parent scene | |
int | m_lightID |
corresponding light ID | |
bool | m_hasText |
internal flag |
The scene light object looks like a light bulb and represents an OpenGL light.
This class is used by the Scene class to visualize lights in the 3D scene
icl::geom::SceneLightObject::SceneLightObject | ( | Scene * | scene, |
int | lightID | ||
) |
constructor
virtual void icl::geom::SceneLightObject::prepareForRendering | ( | ) | [virtual] |
custom rendering stuff
Reimplemented from icl::geom::SceneObject.
bool icl::geom::SceneLightObject::m_hasText [private] |
internal flag
int icl::geom::SceneLightObject::m_lightID [private] |
corresponding light ID
Scene* icl::geom::SceneLightObject::m_scene [private] |
parent scene