Image Component Library (ICL)
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Image visualization compoent that allows for 2D and 3D image annotation. More...
#include <GUIComponents.h>
Public Member Functions | |
Draw3D (const utils::Size &defaultViewPortsize=utils::Size::VGA) | |
create Draw3D component with given defaultViewPortsize |
Image visualization compoent that allows for 2D and 3D image annotation.
Creates a DrawHandle3D for image visualization and annotation. The Draw3D component is closely integrated with the icl::geom::Scene class. Together these classes can be used to render a 3D scene on top of a camera image
icl::qt::Draw3D::Draw3D | ( | const utils::Size & | defaultViewPortsize = utils::Size::VGA | ) | [inline] |
create Draw3D component with given defaultViewPortsize
The given defaultViewPortsize is to create an OpenGL viewport as long as no backgrond image is given.