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SoftPosit.h
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00001 /********************************************************************
00002 **                Image Component Library (ICL)                    **
00003 **                                                                 **
00004 ** Copyright (C) 2006-2013 CITEC, University of Bielefeld          **
00005 **                         Neuroinformatics Group                  **
00006 ** Website: www.iclcv.org and                                      **
00007 **          http://opensource.cit-ec.de/projects/icl               **
00008 **                                                                 **
00009 ** File   : ICLGeom/src/ICLGeom/SoftPosit.h                        **
00010 ** Module : ICLGeom                                                **
00011 ** Authors: Christian Groszewski                                   **
00012 **                                                                 **
00013 **                                                                 **
00014 ** GNU LESSER GENERAL PUBLIC LICENSE                               **
00015 ** This file may be used under the terms of the GNU Lesser General **
00016 ** Public License version 3.0 as published by the                  **
00017 **                                                                 **
00018 ** Free Software Foundation and appearing in the file LICENSE.GPL  **
00019 ** included in the packaging of this file.  Please review the      **
00020 ** following information to ensure the license requirements will   **
00021 ** be met: http://www.gnu.org/licenses/lgpl-3.0.txt                **
00022 **                                                                 **
00023 ** The development of this software was supported by the           **
00024 ** Excellence Cluster EXC 277 Cognitive Interaction Technology.    **
00025 ** The Excellence Cluster EXC 277 is a grant of the Deutsche       **
00026 ** Forschungsgemeinschaft (DFG) in the context of the German       **
00027 ** Excellence Initiative.                                          **
00028 **                                                                 **
00029 ********************************************************************/
00030 
00031 #pragma once
00032 
00033 #include <ICLMath/DynMatrix.h>
00034 #include <ICLMath/FixedVector.h>
00035 #include <ICLUtils/Macros.h>
00036 #include <ICLUtils/Thread.h>
00037 #include <ICLUtils/Point32f.h>
00038 #include <ICLUtils/BasicTypes.h>
00039 
00040 #ifdef HAVE_QT
00041 #include<ICLQt/DrawWidget.h>
00042 #endif
00043 
00044 namespace icl{
00045   namespace geom{
00046     class SoftPosit{
00047       private:
00048       //M
00049       unsigned int nbWorldPts;
00050       //N
00051       unsigned int nbImagePts;
00052   
00053       math::DynMatrix<icl64f> centeredImage;
00054   
00055       math::DynMatrix<icl64f> distMat;
00056   
00057       math::DynMatrix<icl64f> assignMat;
00058   
00059       double beta;
00060   
00061       double betaFinal;
00062   
00063       static const double betaUpdate;// not allowed in clang = 1.05;
00064   
00065       static const double betaZero;;// not allowed in clang = 0.0004;
00066 #ifdef HAVE_QT
00067       qt::ICLDrawWidget *dw;
00068 #endif
00069       math::DynMatrix<icl64f> iAdj;
00070       math::DynMatrix<icl64f> wAdj;
00071   
00072       //expected or random pose
00073       //math::DynMatrix<icl64f> Q1;
00074       //expected or random pose
00075       //math::DynMatrix<icl64f> Q2;
00076       //squared distances
00077       math::DynMatrix<icl64f> d;
00078   
00079       math::DynMatrix<icl64f> w;
00080       //object points
00081       std::vector<math::DynMatrix<icl64f> > P;
00082       //image points
00083       std::vector<math::DynMatrix<icl64f> > p;
00084   
00085       math::DynMatrix<icl64f> L;
00086       math::DynMatrix<icl64f> invL;
00087   
00088       math::DynMatrix<icl64f> U;
00089       math::DynMatrix<icl64f> s;
00090       math::DynMatrix<icl64f> V;
00091       math::DynMatrix<icl64f> svdResult;
00092   
00093       math::DynMatrix<icl64f> eye2_2;
00094   
00095       math::DynMatrix<icl64f> r1T;
00096       math::DynMatrix<icl64f> r2T;
00097       math::DynMatrix<icl64f> r3T;
00098   
00099       math::DynMatrix<icl64f> projectedU;
00100       math::DynMatrix<icl64f> projectedV;
00101       math::DynMatrix<icl64f> replicatedProjectedU;
00102       math::DynMatrix<icl64f> replicatedProjectedV;
00103   
00104       math::DynMatrix<icl64f> col1;
00105       math::DynMatrix<icl64f> wkxj;
00106       math::DynMatrix<icl64f> col2;
00107       math::DynMatrix<icl64f> wkyj;
00108   
00109       math::DynMatrix<icl64f> pts2d;
00110   
00111       math::DynMatrix<icl64f> summedByColAssign;
00112   
00113   
00114       math::DynMatrix<icl64f>  weightedUi;
00115       math::DynMatrix<icl64f>  weightedVi;
00116   
00117       math::DynMatrix<icl64f> R1;
00118       math::DynMatrix<icl64f> R2;
00119       math::DynMatrix<icl64f> R3;
00120   
00121       math::DynMatrix<icl64f> ROT;
00122   
00123       math::DynMatrix<icl64f> T;
00124       double Tz;
00125       double Tx;
00126       double Ty;
00127   
00128       double sumNonslack;
00129   
00130       double sum;
00131   
00132       double alpha;
00133   
00134       bool draw;
00135   
00136       math::DynMatrix<icl64f>& cross(math::DynMatrix<icl64f> &x, math::DynMatrix<icl64f> &y, math::DynMatrix<icl64f> &r);
00137   
00138       void maxPosRatio(math::DynMatrix<icl64f> &assignMat, math::DynMatrix<icl64f> &pos, math::DynMatrix<icl64f> &ratios);
00139   
00140       math::DynMatrix<icl64f> &sinkhornImp(math::DynMatrix<icl64f> &M);
00141   
00142       double cond(math::DynMatrix<icl64f> &A);
00143   
00144       double max(math::DynMatrix<icl64f> s);
00145   
00146   
00147       public:
00148       SoftPosit();
00149   
00150       ~SoftPosit();
00151   
00152       void init();
00153   
00154       math::DynMatrix<icl64f> getRotationMat(){
00155         return ROT;
00156       }
00157   
00158       math::DynMatrix<icl64f> getTranslation(){
00159         return T;
00160       }
00161   
00162       //unused
00163       int numMatches(math::DynMatrix<icl64f> &assignMat);
00164   
00165       void softPosit(math::DynMatrix<icl64f> imagePts, math::DynMatrix<icl64f> worldPts, double beta0, int noiseStd,    math::DynMatrix<icl64f> initRot,
00166                      math::DynMatrix<icl64f> initTrans, double focalLength, math::DynMatrix<icl64f> center = math::DynMatrix<icl64f>(2,0), bool draw = true);
00167 #ifdef HAVE_QT
00168       void softPosit(math::DynMatrix<icl64f> imagePts, math::DynMatrix<icl64f> imageAdj, math::DynMatrix<icl64f> worldPts,
00169                      math::DynMatrix<icl64f> worldAdj, double beta0, int noiseStd,      math::DynMatrix<icl64f> initRot,
00170                      math::DynMatrix<icl64f> initTrans, double focalLength, qt::ICLDrawWidget &w,
00171                      math::DynMatrix<icl64f> center = math::DynMatrix<icl64f>(2,0), bool draw = true);
00172 #endif
00173       void softPosit(std::vector<utils::Point32f> imagePts, std::vector<math::FixedColVector<double,3> > worldPts,
00174                      double beta0, int noiseStd,        math::DynMatrix<icl64f> initRot, math::DynMatrix<icl64f> initTrans,
00175                      double focalLength, math::DynMatrix<icl64f> center = math::DynMatrix<icl64f>(2,0));
00176 #ifdef HAVE_QT
00177       void softPosit(std::vector<utils::Point32f> imagePts, math::DynMatrix<icl64f> imageAdj, std::vector<math::FixedColVector<double,3> > worldPts,
00178                      math::DynMatrix<icl64f> worldAdj, double beta0, int noiseStd,      math::DynMatrix<icl64f> initRot,
00179                      math::DynMatrix<icl64f> initTrans, double focalLength, qt::ICLDrawWidget &w,
00180                      math::DynMatrix<icl64f> center = math::DynMatrix<icl64f>(2,0), bool draw=true);
00181 #endif
00182       void proj3dto2d(math::DynMatrix<icl64f> pts3d, math::DynMatrix<icl64f> &rot, math::DynMatrix<icl64f> &trans,
00183                       double flength, int objdim, math::DynMatrix<icl64f> &center, math::DynMatrix<icl64f> &pts2d);
00184   
00185       bool isNullMatrix(const math::DynMatrix<icl64f> &M){
00186         bool isNull = true;
00187         for(unsigned int i=0;i<M.cols();++i){
00188           for(unsigned int j=0;j<M.rows();++j){
00189             if(M[i+j*M.cols()] != 0){
00190               isNull = false;
00191               return isNull;
00192             }
00193           }
00194         }
00195         return isNull;
00196       }
00197   
00198 #ifdef HAVE_QT
00199       void visualize(const math::DynMatrix<icl64f> & imagePts, const math::DynMatrix<icl64f> &projWorldPts, unsigned int delay=200);
00200   
00201       void visualize(qt::ICLDrawWidget &w,const math::DynMatrix<icl64f> & imagePts, const math::DynMatrix<icl64f> &imageAdj,
00202                      const math::DynMatrix<icl64f> &projWorldPts, const math::DynMatrix<icl64f> &worldAdj, unsigned int delay=200);
00203 #endif
00204     };
00205   } // namespace geom
00206 }
00207 
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