Story Syntax

Introduction

A story declaratively describes communication with the component being tested in terms of events being sent and received. Structurally, a story consists of the following elements:

name

Uniquely identifies the story.

resources

Things that are required to execute the story. Resources include:

actions

Things that happen when a story is executed. Typical actions include

Grammar

story       ::=  "story" name
                 (option)*
                 (idls | object | events | filter | action)*
                 "end"
idls        ::=  "idls" ":" idlclass
                 (option)*
                 end
object      ::=  "object" name ":" objectclass
                 (option)*
                 "end"
objectclass ::=  name
events      ::=  "events" name
                 (event)*
                 "end"
event       ::=  "event"
                 payload
                 (option)*
                 "end"
eventclass  ::=  name
payload     ::=  "payload" ":" type
                 (primitive | nested)
                 "end"
nested      ::=  name ":" type
                 (primitive | nested)
                 "end"
primitive   ::=  key "=" value
type        ::=  name
filter      ::=  "filter" name ":" filterclass
                 (option)*
                 "end"
filterclass ::=  name
action      ::=  "action" name ":" actionclass
                 (option)*
                 "end"
actionclass ::=  name
option      ::=  key "=" value
key         ::=  name
value       ::=  (string | number | range)
name        ::=  string
uri         ::=  string
path        ::=  string