Image Component Library (ICL)
|
activateShader(Primitive::Type type, bool withShadow) | icl::geom::ShaderUtil | |
activeShader | icl::geom::ShaderUtil | [private] |
COUNT enum value | icl::geom::ShaderUtil | |
deactivateShaders() | icl::geom::ShaderUtil | |
m_shaders | icl::geom::ShaderUtil | [private] |
m_shadowBias | icl::geom::ShaderUtil | [private] |
NO_SHADOW enum value | icl::geom::ShaderUtil | |
NO_SHADOW_TEXTURE enum value | icl::geom::ShaderUtil | |
project2shadow | icl::geom::ShaderUtil | [private] |
recompilePerPixelShader(icl::qt::GLFragmentShader **shaders, const icl::utils::SmartPtr< SceneLight > *lights, int numShadowLights) | icl::geom::ShaderUtil | [static] |
renderingShadow | icl::geom::ShaderUtil | [private] |
ShaderType enum name | icl::geom::ShaderUtil | |
ShaderUtil(icl::qt::GLFragmentShader **shaders, const std::vector< Mat > *project2shadow, float shadowBias) | icl::geom::ShaderUtil | |
ShaderUtil() | icl::geom::ShaderUtil | |
SHADOW enum value | icl::geom::ShaderUtil | |
SHADOW_TEXTURE enum value | icl::geom::ShaderUtil |