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SoftPosit.h
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00001 /********************************************************************
00002 **                Image Component Library (ICL)                    **
00003 **                                                                 **
00004 ** Copyright (C) 2006-2013 CITEC, University of Bielefeld          **
00005 **                         Neuroinformatics Group                  **
00006 ** Website: www.iclcv.org and                                      **
00007 **          http://opensource.cit-ec.de/projects/icl               **
00008 **                                                                 **
00009 ** File   : ICLGeom/src/ICLGeom/SoftPosit.h                        **
00010 ** Module : ICLGeom                                                **
00011 ** Authors: Christian Groszewski                                   **
00012 **                                                                 **
00013 **                                                                 **
00014 ** GNU LESSER GENERAL PUBLIC LICENSE                               **
00015 ** This file may be used under the terms of the GNU Lesser General **
00016 ** Public License version 3.0 as published by the                  **
00017 **                                                                 **
00018 ** Free Software Foundation and appearing in the file LICENSE.LGPL **
00019 ** included in the packaging of this file.  Please review the      **
00020 ** following information to ensure the license requirements will   **
00021 ** be met: http://www.gnu.org/licenses/lgpl-3.0.txt                **
00022 **                                                                 **
00023 ** The development of this software was supported by the           **
00024 ** Excellence Cluster EXC 277 Cognitive Interaction Technology.    **
00025 ** The Excellence Cluster EXC 277 is a grant of the Deutsche       **
00026 ** Forschungsgemeinschaft (DFG) in the context of the German       **
00027 ** Excellence Initiative.                                          **
00028 **                                                                 **
00029 ********************************************************************/
00030 
00031 #pragma once
00032 
00033 #include <ICLUtils/CompatMacros.h>
00034 #include <ICLMath/DynMatrix.h>
00035 #include <ICLMath/FixedVector.h>
00036 #include <ICLUtils/Macros.h>
00037 #include <ICLUtils/Thread.h>
00038 #include <ICLUtils/Point32f.h>
00039 #include <ICLUtils/BasicTypes.h>
00040 
00041 #ifdef ICL_HAVE_QT
00042 #include<ICLQt/DrawWidget.h>
00043 #endif
00044 
00045 #ifdef WIN32
00046   #undef max
00047 #endif
00048 
00049 namespace icl{
00050   namespace geom{
00051     class ICLGeom_API SoftPosit{
00052       private:
00053       //M
00054       unsigned int nbWorldPts;
00055       //N
00056       unsigned int nbImagePts;
00057   
00058       math::DynMatrix<icl64f> centeredImage;
00059   
00060       math::DynMatrix<icl64f> distMat;
00061   
00062       math::DynMatrix<icl64f> assignMat;
00063   
00064       double beta;
00065   
00066       double betaFinal;
00067   
00068       static const double betaUpdate;// not allowed in clang = 1.05;
00069   
00070       static const double betaZero;;// not allowed in clang = 0.0004;
00071 #ifdef ICL_HAVE_QT
00072       qt::ICLDrawWidget *dw;
00073 #endif
00074       math::DynMatrix<icl64f> iAdj;
00075       math::DynMatrix<icl64f> wAdj;
00076   
00077       //expected or random pose
00078       //math::DynMatrix<icl64f> Q1;
00079       //expected or random pose
00080       //math::DynMatrix<icl64f> Q2;
00081       //squared distances
00082       math::DynMatrix<icl64f> d;
00083   
00084       math::DynMatrix<icl64f> w;
00085       //object points
00086       std::vector<math::DynMatrix<icl64f> > P;
00087       //image points
00088       std::vector<math::DynMatrix<icl64f> > p;
00089   
00090       math::DynMatrix<icl64f> L;
00091       math::DynMatrix<icl64f> invL;
00092   
00093       math::DynMatrix<icl64f> U;
00094       math::DynMatrix<icl64f> s;
00095       math::DynMatrix<icl64f> V;
00096       math::DynMatrix<icl64f> svdResult;
00097   
00098       math::DynMatrix<icl64f> eye2_2;
00099   
00100       math::DynMatrix<icl64f> r1T;
00101       math::DynMatrix<icl64f> r2T;
00102       math::DynMatrix<icl64f> r3T;
00103   
00104       math::DynMatrix<icl64f> projectedU;
00105       math::DynMatrix<icl64f> projectedV;
00106       math::DynMatrix<icl64f> replicatedProjectedU;
00107       math::DynMatrix<icl64f> replicatedProjectedV;
00108   
00109       math::DynMatrix<icl64f> col1;
00110       math::DynMatrix<icl64f> wkxj;
00111       math::DynMatrix<icl64f> col2;
00112       math::DynMatrix<icl64f> wkyj;
00113   
00114       math::DynMatrix<icl64f> pts2d;
00115   
00116       math::DynMatrix<icl64f> summedByColAssign;
00117   
00118   
00119       math::DynMatrix<icl64f>  weightedUi;
00120       math::DynMatrix<icl64f>  weightedVi;
00121   
00122       math::DynMatrix<icl64f> R1;
00123       math::DynMatrix<icl64f> R2;
00124       math::DynMatrix<icl64f> R3;
00125   
00126       math::DynMatrix<icl64f> ROT;
00127   
00128       math::DynMatrix<icl64f> T;
00129       double Tz;
00130       double Tx;
00131       double Ty;
00132   
00133       double sumNonslack;
00134   
00135       double sum;
00136   
00137       double alpha;
00138   
00139       bool draw;
00140   
00141       math::DynMatrix<icl64f>& cross(math::DynMatrix<icl64f> &x, math::DynMatrix<icl64f> &y, math::DynMatrix<icl64f> &r);
00142   
00143       void maxPosRatio(math::DynMatrix<icl64f> &assignMat, math::DynMatrix<icl64f> &pos, math::DynMatrix<icl64f> &ratios);
00144   
00145       math::DynMatrix<icl64f> &sinkhornImp(math::DynMatrix<icl64f> &M);
00146   
00147       double cond(math::DynMatrix<icl64f> &A);
00148   
00149       double max(math::DynMatrix<icl64f> s);
00150   
00151   
00152       public:
00153       SoftPosit();
00154   
00155       ~SoftPosit();
00156   
00157       void init();
00158   
00159       math::DynMatrix<icl64f> getRotationMat(){
00160         return ROT;
00161       }
00162   
00163       math::DynMatrix<icl64f> getTranslation(){
00164         return T;
00165       }
00166   
00167       //unused
00168       int numMatches(math::DynMatrix<icl64f> &assignMat);
00169   
00170       void softPosit(math::DynMatrix<icl64f> imagePts, math::DynMatrix<icl64f> worldPts, double beta0, int noiseStd,    math::DynMatrix<icl64f> initRot,
00171                      math::DynMatrix<icl64f> initTrans, double focalLength, math::DynMatrix<icl64f> center = math::DynMatrix<icl64f>(2,0), bool draw = true);
00172 #ifdef ICL_HAVE_QT
00173       void softPosit(math::DynMatrix<icl64f> imagePts, math::DynMatrix<icl64f> imageAdj, math::DynMatrix<icl64f> worldPts,
00174                      math::DynMatrix<icl64f> worldAdj, double beta0, int noiseStd,      math::DynMatrix<icl64f> initRot,
00175                      math::DynMatrix<icl64f> initTrans, double focalLength, qt::ICLDrawWidget &w,
00176                      math::DynMatrix<icl64f> center = math::DynMatrix<icl64f>(2,0), bool draw = true);
00177 #endif
00178       void softPosit(std::vector<utils::Point32f> imagePts, std::vector<math::FixedColVector<double,3> > worldPts,
00179                      double beta0, int noiseStd,        math::DynMatrix<icl64f> initRot, math::DynMatrix<icl64f> initTrans,
00180                      double focalLength, math::DynMatrix<icl64f> center = math::DynMatrix<icl64f>(2,0));
00181 #ifdef ICL_HAVE_QT
00182       void softPosit(std::vector<utils::Point32f> imagePts, math::DynMatrix<icl64f> imageAdj, std::vector<math::FixedColVector<double,3> > worldPts,
00183                      math::DynMatrix<icl64f> worldAdj, double beta0, int noiseStd,      math::DynMatrix<icl64f> initRot,
00184                      math::DynMatrix<icl64f> initTrans, double focalLength, qt::ICLDrawWidget &w,
00185                      math::DynMatrix<icl64f> center = math::DynMatrix<icl64f>(2,0), bool draw=true);
00186 #endif
00187       void proj3dto2d(math::DynMatrix<icl64f> pts3d, math::DynMatrix<icl64f> &rot, math::DynMatrix<icl64f> &trans,
00188                       double flength, int objdim, math::DynMatrix<icl64f> &center, math::DynMatrix<icl64f> &pts2d);
00189   
00190       bool isNullMatrix(const math::DynMatrix<icl64f> &M){
00191         bool isNull = true;
00192         for(unsigned int i=0;i<M.cols();++i){
00193           for(unsigned int j=0;j<M.rows();++j){
00194             if(M[i+j*M.cols()] != 0){
00195               isNull = false;
00196               return isNull;
00197             }
00198           }
00199         }
00200         return isNull;
00201       }
00202   
00203 #ifdef ICL_HAVE_QT
00204       void visualize(const math::DynMatrix<icl64f> & imagePts, const math::DynMatrix<icl64f> &projWorldPts, unsigned int delay=200);
00205   
00206       void visualize(qt::ICLDrawWidget &w,const math::DynMatrix<icl64f> & imagePts, const math::DynMatrix<icl64f> &imageAdj,
00207                      const math::DynMatrix<icl64f> &projWorldPts, const math::DynMatrix<icl64f> &worldAdj, unsigned int delay=200);
00208 #endif
00209     };
00210   } // namespace geom
00211 }
00212 
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