Image Component Library (ICL)
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ShaderUtil.h
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00001 /********************************************************************
00002 **                Image Component Library (ICL)                    **
00003 **                                                                 **
00004 ** Copyright (C) 2006-2013 CITEC, University of Bielefeld          **
00005 **                         Neuroinformatics Group                  **
00006 ** Website: www.iclcv.org and                                      **
00007 **          http://opensource.cit-ec.de/projects/icl               **
00008 **                                                                 **
00009 ** File   : ICLGeom/src/ICLGeom/ShaderUtil.h                       **
00010 ** Module : ICLGeom                                                **
00011 ** Authors: Matthias Esau                                          **
00012 **                                                                 **
00013 **                                                                 **
00014 ** GNU LESSER GENERAL PUBLIC LICENSE                               **
00015 ** This file may be used under the terms of the GNU Lesser General **
00016 ** Public License version 3.0 as published by the                  **
00017 **                                                                 **
00018 ** Free Software Foundation and appearing in the file LICENSE.LGPL **
00019 ** included in the packaging of this file.  Please review the      **
00020 ** following information to ensure the license requirements will   **
00021 ** be met: http://www.gnu.org/licenses/lgpl-3.0.txt                **
00022 **                                                                 **
00023 ** The development of this software was supported by the           **
00024 ** Excellence Cluster EXC 277 Cognitive Interaction Technology.    **
00025 ** The Excellence Cluster EXC 277 is a grant of the Deutsche       **
00026 ** Forschungsgemeinschaft (DFG) in the context of the German       **
00027 ** Excellence Initiative.                                          **
00028 **                                                                 **
00029 ********************************************************************/
00030 
00031 #pragma once
00032 #include <ICLUtils/CompatMacros.h>
00033 #include <ICLGeom/Primitive.h>
00034 #include <ICLGeom/GeomDefs.h>
00035 #include <ICLGeom/SceneLight.h>
00036 
00037 namespace icl{
00039   namespace qt {class GLFragmentShader;}
00041   namespace geom{
00042     
00045     class ICLGeom_API ShaderUtil {
00046       icl::qt::GLFragmentShader** m_shaders;
00047       icl::qt::GLFragmentShader* activeShader;
00048       const std::vector<Mat> *project2shadow;
00049       float m_shadowBias;
00050       bool renderingShadow;
00051       public:
00053       enum ShaderType{SHADOW, SHADOW_TEXTURE, NO_SHADOW, NO_SHADOW_TEXTURE, COUNT};
00054       ShaderUtil(icl::qt::GLFragmentShader** shaders, const std::vector<Mat> *project2shadow, float shadowBias);
00058       ShaderUtil();
00059       
00060       void activateShader(Primitive::Type type, bool withShadow);
00061       void deactivateShaders();
00062       static void recompilePerPixelShader(icl::qt::GLFragmentShader** shaders, const icl::utils::SmartPtr<SceneLight>* lights, int numShadowLights);
00063     };
00064   }
00065 }
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