Image Component Library (ICL)
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RGBDMapping.h
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00001 /********************************************************************
00002 **                Image Component Library (ICL)                    **
00003 **                                                                 **
00004 ** Copyright (C) 2006-2013 CITEC, University of Bielefeld          **
00005 **                         Neuroinformatics Group                  **
00006 ** Website: www.iclcv.org and                                      **
00007 **          http://opensource.cit-ec.de/projects/icl               **
00008 **                                                                 **
00009 ** File   : ICLGeom/src/ICLGeom/RGBDMapping.h                      **
00010 ** Module : ICLGeom                                                **
00011 ** Authors: Christof Elbrechter                                    **
00012 **                                                                 **
00013 **                                                                 **
00014 ** GNU LESSER GENERAL PUBLIC LICENSE                               **
00015 ** This file may be used under the terms of the GNU Lesser General **
00016 ** Public License version 3.0 as published by the                  **
00017 **                                                                 **
00018 ** Free Software Foundation and appearing in the file LICENSE.LGPL **
00019 ** included in the packaging of this file.  Please review the      **
00020 ** following information to ensure the license requirements will   **
00021 ** be met: http://www.gnu.org/licenses/lgpl-3.0.txt                **
00022 **                                                                 **
00023 ** The development of this software was supported by the           **
00024 ** Excellence Cluster EXC 277 Cognitive Interaction Technology.    **
00025 ** The Excellence Cluster EXC 277 is a grant of the Deutsche       **
00026 ** Forschungsgemeinschaft (DFG) in the context of the German       **
00027 ** Excellence Initiative.                                          **
00028 **                                                                 **
00029 ********************************************************************/
00030 
00031 
00032 #pragma once
00033 
00034 #include <ICLUtils/CompatMacros.h>
00035 #include <ICLGeom/Camera.h>
00036 #include <ICLUtils/Array2D.h>
00037 
00038 namespace icl{
00039   namespace geom{
00040 
00041     
00043 
00046     class ICLGeom_API RGBDMapping{
00047       protected:
00048       Mat colorCamMatrix;        
00049       utils::Array2D<Vec> depthCamRays; 
00050       Vec depthCamPos;           
00051 
00053       static inline utils::Point map_rgbd(const Mat &M, const Vec &v){
00054         const float phInv = 1.0/ ( M(0,3) * v[0] + M(1,3) * v[1] + M(2,3) * v[2] + M(3,3) );
00055         const int px = phInv * ( M(0,0) * v[0] + M(1,0) * v[1] + M(2,0) * v[2] + M(3,0) );
00056         const int py = phInv * ( M(0,1) * v[0] + M(1,1) * v[1] + M(2,1) * v[2] + M(3,1) );
00057         return utils::Point(px,py);
00058       }
00059 
00060       public:
00062       RGBDMapping(){}
00063 
00065       RGBDMapping(const Camera &colorCam, const utils::Array2D<Vec> &depthCamRays, 
00066                   const Vec &depthCamPos):
00067         colorCamMatrix(colorCam.getProjectionMatrix() * colorCam.getCSTransformationMatrix()),
00068         depthCamRays(depthCamRays){}
00069         
00071       RGBDMapping(const Camera &colorCam, const Camera &depthCamera):
00072         colorCamMatrix(colorCam.getProjectionMatrix() * colorCam.getCSTransformationMatrix()),
00073         depthCamRays(depthCamera.getResolution()){
00074 
00075           utils::Array2D<ViewRay> rays = depthCamera.getAllViewRays();
00076           for(int i=0;i<rays.getDim();++i){
00077             depthCamRays[i] = rays[i].direction;
00078           }
00079           
00080           depthCamPos = depthCamera.getPosition();
00081       }
00082         
00084       utils::Point apply(const utils::Point &p, float dMM) const{
00085         Vec pW = depthCamPos + depthCamRays(p.x,p.y) * dMM;
00086         return map_rgbd(colorCamMatrix,pW);
00087       }
00088 
00090       utils::Point operator()(const utils::Point &p, float dMM) const {
00091         return apply(p,dMM);
00092       }
00093       
00095 
00097       void detach(){
00098         depthCamRays.detach();
00099       }
00100     };
00101   }
00102 }
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